var Floor = gltf.scene.getObjectById(2307);
Floor.material = new THREE.MeshLambertMaterial({
color: 0x000000,
});
var Floor = gltf.scene.getObjectByName('地面');
Floor.material = new THREE.MeshLambertMaterial({
color: 0x000000,
});
var Floor = gltf.scene.getObjectById(2307);
Floor.material = new THREE.MeshLambertMaterial({
color: 0x000000,
transparent: true,
opacity:0.2,//设置透明度
visible: true
});
责任编辑:运营部